Hello
I'm trying to detect the touch.pressure (http://docs.unity3d.com/ScriptReference/Touch-pressure.html) on unity remote on an iPhone 6s? But debug returns 1.401298E-45. Is this a limitation of the app? Can it not return a true pressure amount?
touchPressure = Input.GetTouch(0).pressure;
Debug.Log(touchPressure);
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