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TouchScreenKeyboard.isSupported==false

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I'm developing my iOS game on Unity from my MacBook Pro. I also have Unity Remote 4 connected to my ipad. at One point I need my ipad onscreen keyboard, but I tried all those commands available I can find online, but that won't bring up the keyboard --- both in Unity remote and the fully complied ipad app. after being desperate, I tried to print(TouchScreenKeyboard.isSupported); that returns false. Why?? and how do I fix that???

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